Fallout PnP 4.0
Character Name Height
Age Weight
Sex Eyes
Race Hair
Concept
Appearance

S.P.E.C.I.A.L.

SPECIAL Total Bonus Base Racial Max
Strength (ST)
Perception (PE)
Endurance (EN)
Charisma (CH)
Intelligence (IN)
Agility (AG)
  Total Current Racial Max
Luck Pool (LU)

Secondary Statistics

Statistic Total Bonus Base Formula
Sequence (SQ)
Carry Weight
Healing Rate
Poison / Disease Resistance
Acid Resistance
Cold Resistance
Fire / Heat Resistance
Electricity Resistance
Gas Resistance
Radiation Resistance
Knockdown / Knockback Resistance
Mental / Psychological Resistance
Bleed Resistance
Shock (Stun) Resistance
Walking Rate
Running Rate
Sprint Rate: +1d4 meters if successful at (1d10 + EN + Running) test.

Experience & Karma

Experience Points Total Experience Points Current
Perk Points Total Perk Points Current
Karma (+/-)

Skills

Defense Skills
Dodge 1d10 + Athletics + AG
Parry 1d10 + Melee Combat + AG
Block 1d10 + Unarmed Combat + AG
Mental Defense 1d10 + Mental / Psychological Resistance
Skill Name Total Bonus Point SPECIAL Defaulting Specialization
Combat Skills
Archery
Automatics
Demolition
Gunnery
Heavy Weapons
Longarms
Melee Combat
Pistols
Throwing Weapons
Traps
Unarmed Combat
Physical Skills
Athletics
Diving
Escape Artist
Notice
Palming
Riding
Running
Sneak
Survival
Swimming
Tracking
Social Skills
Barter
Con
Disguise
Empathy
Ethics
Gambling
Impersonation
Intimidation
Leadership
Performance
Persuasion
Technical Skills
Animalism
Armorsmith
Artisan
Basic Crafting
Computer
Electronics
First Aid
Forgery
Herbalism
Lockpick
Medicine
Navigation
Robotics
Weaponsmith
Piloting Skills
Pilot Aircraft
Pilot Groundcraft
Pilot Watercraft
Knowledge Skills
Knowledge Academy
Knowledge Vehicles
Knowledge Wasteland
Repeating Skills

Health

RAD Damage Current Health Total Health (HP) Formula
Wound Points
Death Points

Armor, Outfits & Weapons

Armor & Outfits

Armor Value (A) Stealth (G) Sound Weight Condition

Weapons

Damage Value (H) Piercing Damage (PD)
Reach ST Minimum / Recoil
Ammo Type
Weight Fire Mode Magazine Size Condition
Short Range (0) Medium Range (-1) Long Range (-2) Extreme Range (-3)
Damage Value (H) Piercing Damage (PD)
Reach ST Minimum / Recoil
Ammo Type
Weight Fire Mode Magazine Size Condition
Short Range (0) Medium Range (-1) Long Range (-2) Extreme Range (-3)
Damage Value (H) Piercing Damage (PD)
Reach ST Minimum / Recoil
Ammo Type
Weight Fire Mode Magazine Size Condition
Short Range (0) Medium Range (-1) Long Range (-2) Extreme Range (-3)

Perks


Inventory

Caps NCR Dollars Legion Denarius

Amount Weight

Amount Weight